Note: I saw this post on a videogame forum last week.
– by Andreslamantis
Let me tell you a little story:
I found a couple of kids (no more than 12 years old) near my camp the other day. Even when the Hobo is my favourite character, my main is an old retired Brotherhood commando, kinda like paladin Brandis in Fallout 4. White hair, glasses, scars. Rarely one of my characters reaches a high level (this one is 77) because I start new characters all the time. I get the fun from that, and roleplaying it. This one is, certainly, a survivor.
It was late at night (in game, not the real world) and I was resting (sleeping, because my character is old and needs to sleep) and they were outside, checking the wares on my vending machines. Suddenly, one of them entered the house and asked on the mic if I could give them something for 40-50 caps. Even their characters looked super young. They were carrying a machete and a short hunting rifle, one of therm was wearing the vault suit and a ranger hat, the other was wearing pastor’s vestments. And it hit me:
It looked like Halloween.
I got up and dropped a bag of missiles, half-empty cores and mini nukes to make space, some protective undies nobody was buying plus ten US supply requisitions, and they gave me loving emotes for 5 minutes. I went back to sleep.
“Thanks, mister, we’ll remember this. Call us if you need us.”
I imagine them talking about it at school the next day.
I am 36 and I remember being 10 and rocking my Genesis. In fact, I remember being 5 and rocking my Commodore 64. I remember being 3/4 and my dad holding me up so I could play “Crossbow” at the arcades (my earliest videogame memory). I cannot help thinking that one day I will be old (I hope) and remember being 36, and playing this game, bugs and all.
It strikes me that there must be many true stories in cyberspace. (Not talking fan fiction here.) A Google search turned up only scary stories about bad things happening to people on the Internet. But over two billion people play videogames.
Who’s writing their stories? Two billion real people are interacting with strangers in make-believe worlds! Are we missing a market, a huge, incredible, untapped market? In what genre would you even put this -or, would it make more sense to create a new genre to appeal to videogamers? What do you think?