An untapped market of $152,000,000,000 (that’s billions of dollars) a year with over two billion active participants? Maybe. I suspect most writers are unaware of it.

Games today require an immersive story line. Howard Hughes is featured in Fallout New Vegas. Apparently, Howard survived the nuclear war as a human-robot hybrid living deep underground in a vat of biomedical brew. He controls the city, not for money, but because he wants power over others so he can create a post-apocalyptic world in his own image.

The average video game writer salary is $82,935.
(Forget Fan-fiction, except for fun. Logically enough, it is difficult to make money based on something someone else has created and copyrighted.)

Voice actor dialogue is first-rate. Linda Carter – yep, Wonder Woman – wrote and sang the songs for her own in-game character. Magnolia, the sultry lounge singer in Fallout 4 sings good jazz, too. Google her sometime:

We are beginning to plan an anthology of true gamer stories. You are invited to join us. Imagine, real stories that happened in fantasy. We think some of those two billion gamers will want to read it. Only the game gods know what we will find. Love stories, of course. And death. I once played with a drug enforcement agent who came online one day and just wanted to be with “friends.” She was quite upset. She had had to shoot someone in real life. In-game is where she went for consolation. Expect extremes. I remember a lady from the earliest days of online gaming who logged into the game from the maternity ward. She wanted everyone to meet her new baby. That was -truly 😃 – memorable role play as we sat at our keyboards around the world, grinning and being happy for the mother. Expect delight.

To produce an anthology of true gamer stories we will need agents to explore the game forums and find true stories, writers who are also gamers to write their own stories, ghostwriters for players who are not writers, editors of course, and a publisher to format the story and put it on Amazon in time for next Christmas season. You may be any one or more of these and how this effort is organized is up to the people doing the work. Those who are still here this time next year will be the agents, writers, editors and publisher of what can be a ground breaking effort.

Join us. Go to the Facebook Group, “True Game Stories.”
Or email me, GD<at>Deckard<dot>com.


16 responses to “True Gamer Anthology – Stories by Gamers for Gamers”

  1. Carl E. Reed Avatar

    A brilliant, scintillant idea for an anthology, GD! This should have mass market crossover appeal: readers of sci-fi, fantasy, & spec-fic who are also (aren’t most of us nowadays?) gamers in one sense or another. Question: Will the contributing writers be paid? Follow-up clarifying question (since I refuse to have anything to do with the F-word and thus haven’t gone there to “read all about it”): Are you looking for strictly real-world (hence anecdotal) stories of protagonist adventures with their avatars in on-line realms? Or is the scope and thrust of this proposed anthology broader than that–to include, say, fictive experiences of protagonists and/or their avatars in on-line spaces?

    Liked by 4 people

    1. GD Deckard Avatar
      GD Deckard

      Carl! We have missed your spirited commentary.
      All good questions, to be answered by the folk who put this together.

      [Side note. Last year, I instigated a sci fi humor magazine by gathering writers, illustrators, editors and a publisher. Then, I left them alone to do what they do best. Next month, SciFi Lampoon will release its first issue. Details at the not-ready-for-prime-time website, ]

      Email me, GD(at)Deckard(dot)com, and I’ll keep you posted on the anthology’s progress, and, hopefully, ensnare you into it.

      Welcome back, old friend.

      Liked by 2 people

      1. Carl E. Reed Avatar

        Never left! Just lurking quietly . . . watching; listening. . . .

        Liked by 4 people

        1. curtisbausse Avatar

          Your presence is good to have, Carl, lurking or otherwise. Nice to hear from you!

          Liked by 4 people

  2. Luddite Avatar

    Interesting. I wrote several published books in the mid-80s about programming home computers and worked in the games industry for a while. My daughter has just left the games industry, her partner still works in it. I’m a long-time gamer.

    Like I said, interesting. Definitely food for thought.

    Do you mind if I reblog?

    Liked by 3 people

    1. GD Deckard Avatar
      GD Deckard

      Please do reblog. 🙂

      Liked by 3 people

  3. True Gamer Anthology – Stories by Gamers for Gamers – Ink Wrangler Avatar

    […] via True Gamer Anthology – Stories by Gamers for Gamers […]


  4. Christopher Keene Avatar

    All my gamer writing is linked in with my Dream State Saga besides a 2K failed attempt to start something new. How big do the submissions need to be?

    Liked by 3 people

    1. GD Deckard Avatar
      GD Deckard

      Dunno 🙂 The writers & editors who will put this together are just now gathering on the Facebook group, “True Game Stories.”
      Feel free to join that group and ask or make suggestions about submission guidelines. Someone may be ready to discuss them with you. If you prefer, email me GD(at)Deckard(dot)com -I’ll try to keep you posted as we progress.

      Liked by 2 people

  5. mimispeike Avatar

    This is a very promising area to exploit. Go for it! Hi Carl! How’s it going?

    Folks, I’ve never played a video game in my life.

    Not even solitaire.

    Liked by 4 people

    1. Carl E. Reed Avatar

      ‘Lo there, Mimi! Still kicking, heh!

      Liked by 2 people

  6. Sue Ranscht Avatar

    So, gaming is a $152,000,000,000 industry with more than 2 billion active participants, each of whom spends less than $76 per year on the industry. That surprises me. Might they spend at least a quarter as much on books? I admit my close friends and relatives who consider themselves True Gamers aren’t big on reading, but they might not be a representative sample. I’d be interested in a study of a representative sample of True Gamers that tracks how many hours a day they spend on gaming versus how many hours a day they spend reading someone else’s writing that isn’t fan fiction.

    I confess I am not a Gamer, True or Faux, although I occasionally enjoy playing Sudoku (on paper) and Solitaire (with playing cards).

    I can see I will be of no help to this project, but I wish all who participate the greatest of rewards, of both personal satisfaction and financial remuneration.

    Liked by 3 people

  7. victoracquista Avatar

    I’m intrigued. I think there is a market that intersects creative writing and interactive gaming. Over the years I’ve dabbled in video games that mostly fall in the RPG (role playing) category. I can appreciate a good story and recognize that writing is involved. I did participate in a sci-fi based game in development that was to be educational and help to teach math skills. That’s another area of intersection–gaming and education. What’s more fun than learning geography while playing “Where in the World is Carmen San Diego”? At the very least, I’m going to check this out. Thanks GD for posting!

    Liked by 4 people

    1. GD Deckard Avatar
      GD Deckard

      You will, of course, be very welcome, Victor!

      Liked by 1 person

  8. Peter Thomson Avatar

    I have been playing D and D variants for decades, and some game episodes provide the start point for my books. The writing process clarified a few things:

    – games (tabletop or screen) are very action-focused; good books much less so.

    – computer characters are not (as yet) very rounded – it’s not a medium that lends itself to the inner experience

    – the background is as much inspiration as the action (one book started where the action ended, with the query “where did THAT come from?”

    Just thoughts. LitRPG is a category, but the few I have dipped into get less interesting the more they resemble a game.

    Liked by 6 people

    1. GD Deckard Avatar
      GD Deckard

      A common saying among the earliest gamers -those playing online in the latter ’90s- was, “I came for the game but I stayed for the people.” All of a sudden, people around the world were interacting with others more than ever, and liking it. I still remember spending the wee hours of a morning in Colorado, talking about kids with an architect in Belgium. He had six. In a way, gaming was the earliest form of social media. It’s the players that I’d like to see the anthology focus on. How that’s done, of course, will be up to those who jump in and do the work.

      Liked by 3 people

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