PHOTO: Buzz Aldrin walking on Mars. Virtually, of course.
The METAverse is coming. You know, totally immersive virtual worlds; computer-simulated environments populated by people who simultaneously communicate with others and participate in shared activities. They are working and shopping and vacationing, all without leaving home.
The METAverse is the world as you wish it to be. Pour yourself a real drink and you can drink it while sitting on a beach, or in a bar with friends or, hell, on Mars if you wish. Instantly. That’s how long it takes to go anywhere in VR.
I can imagine sitting at a table outside the Café de Flore, at the corner of boulevard Saint Germain and rue Saint Benoit, Paris, with people from the Writers Co-op. We talk about writing virtual reality stories for this new ‘verse. The problem is we have to write stories where we do not control all of the characters because every “reader” enters our story as a character. (Wrap your head around that!)
It’s simple, really. The story just has to move forward only when a user (aka reader) does or says the right thing. We are creating the story, but not all of the characters. (And we’re not doing the programming. Programmers do that, based on the story created by the writer.)
Here’s some tips from those currently writing for VR.
“In VR, the space is the story. Spaces are pregnant with sensory detail, ideas, behaviors, and narrative possibility—your job is to put that all to use. We encourage you to think less about generalized “realism” and more about specificity of vision, manifested in space. We can’t express this enough: the space is as (if not more) important than your plot and characters. While composing your story, think about the ways you can build environments capable of making the viewer imagine stories of their own—even without any other human beings in the picture.”
Writing for VR: The Definitive Guide to VR Storytelling
“In VR, you can’t just talk at your user. Well, you could, but that’s not especially exciting and they can probably get that level of experience from a bog-standard YouTube video.
So, you need to think more carefully about the different ways you can tell your story – and how to guide them around it. In a 360-degree experience, you can’t guarantee that your user is going to be looking in the right direction. In fact, you can almost guarantee they won’t be, unless you point them to it.”
How are you communicating with the user?
The following story changes as you read it. It’s interactive. Try it to see how environment and choice are used in VR stories.
“Trapped & Transformed in Virtual Reality”
The METAverse will not replace books any more than did the movies. But now may be the time to make a name for yourself by being one of the early writers in a new medium. Me? I’ll just settle into a seat at the Café de Flore and read a good book.