editing, Literary critique, Uncategorized, Writers Co-op, writing technique

Purple Prose

Screen enough stories for publication, and the feeling that you know something becomes hard to shake. You read too many stories. The stories are bad, or good, or very good. Why? Bad stories, forget those. But good or very good? What detracts from the author’s best efforts to tell a very good story? I have the feeling that one culprit is purple prose.

Purple prose is prose that is too elaborate or ornate. Another way to explain this is: The extravagant phrasing of tedious prose really hardly ever enhances the mostly mundane meaning.
For those of you who winced at that, all I meant to say was that purple prose kills the clarity.

I see it too often. Here’s an example that glitters with purple prose.

Saphira’s muscled sides expanded and contracted as the great bellows of her lungs forced air through her scaled nostrils. Eragon thought of the raging inferno that she could now summon at will and send roaring out of her maw. It was an awesome sight when flames hot enough to melt metal rushed past her tongue and ivory teeth without harming them.
Note that I’m not talking about style. That’s Christopher Paolini’s style. But it’s still purple prose.

Let’s read that as the editors at Reedsy.com would have it, without the color purple.
Saphira breathed heavily, her nostrils expelling warm air. Eragon sat and marveled at her power. It was amazing that Saphira’s fiery breath could melt metal, yet she was immune to its harm.
[https://blog.reedsy.com/purple-prose/]

Don’t be afraid to tell your story without embellishment. If you edit unnecessary superlatives out of your work and what’s left is the story you want to tell, that’s very good. All that glitters may be mere distraction.

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About Writers, blogging, Research

Pushing the Sci Envelope

Science fiction authors used to push the envelope of knowledge. Rocket ships dropped out of space to land on their tails. GORT, the robot, walked among us in The Day the Earth Stood Still. Arthur C. Clarke submitted a manuscript to Wireless World magazine proposing global communication through geostationary satellites in 1945. These concepts are major industries, today, of course. In fact, today’s science seems to have sprinted ahead of fiction.

I stumbled upon an article about “working memory.” That’s cognitive scientists’ speak for how many potentially conflicting bits of information we can hold in out head. If a point requires more working memory than I have, I just won’t “get it.” Take the example of face masks during a pandemic. There is conflicting information in the media about the usefulness of face masks. The article correlated working memory with face mask use and found that people with less working memory tended to not wear masks. When it comes to complex situations, not everyone “gets it.”

The working memory article gave me a simple idea for a story, that the world is becoming more complex and as it does so, more and more people just won’t “get it.” What happens, I wondered, when the world reaches a point where not enough people understand the complexity of it to keep it running? Does it all break down? Chaos? Lost in my own thoughts, I Googled “complexity and chaos.” And, whoops! I stepped in it.

Turns out, there is a body of scientific study called “complexity science.” Most of it is baffling mathematics. I’m a writer, not a mathematician. But I write hard science fiction, so I have to get the science right and present it in a way to make the fiction entertaining. Luckily, I found A simple guide to chaos and complexity. It’s a scholarly paper written in (mostly) plain English for the health services and I have (some) background in medical care. I now have an inkling of how little I know.

Maybe we should stick to writing stories about things we know? A simple idea is turning into a year or more of research and writing. I used to approach science through fiction and now, I have to approach fiction through science? But enough complaining. Curiosity is addictive. What if people really are limited in how complex a life they can handle? What if our civilization does continue becoming more complex? Will chaos result? What-if is how sci-fi pushes the envelope of knowledge.

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About Writers, inspiration, Uncategorized

Behind the Story

Authors are creative people. Give us an interesting idea or a memorable experience, and we’ll create a world, populate it with believable characters, and tell their stories. Not that you have to wait for the gift. Jack London famously said, “You can’t wait for inspiration, you have to go after it with a club.”

A WWII a bombardier dealt with the horrors of war in his memories for years before a line suddenly popped into his head: “It was love at first sight. The first time he saw the chaplain, [the as yet unnamed main character] fell madly in love with him.” Joseph Heller began writing a short story that gripped him for years before it became the novel, Catch-22.

One of many women growing up in the deep south of segregation watched her father defend two black men against a charge of murdering a white businessman. They were hanged. That father and son had no chance in 1919 Alabama. Harper Lee turned her childhood experiences into To Kill A Mockingbird.

Creativity is sometimes reaction. J.D. Salinger wrote The Catcher in the Rye as a personal reaction against war. He had several chapters with him when he landed on D-Day. It can also be misleading. Russian and American novelist Vladimir Nabokov read German and lived 15 years in Berlin, beginning in 1922. He could have read the short story, “Lolita,” written by prominent Berlin author Heinz von Lichberg in 1919. The similarities with Nabokov’s Lolita are numerous.

What about you? What lies behind your stories?

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blogging, book promotion, marketing, Uncategorized, Writers Co-op

ATTN: Gamers, Writers & Editors

Video games have been around since the early 1990s when we played them over long distance phone lines. Gamers have been forging relationships for 30 years now, and we want to tell some of their stories.

You may have a story or two to tell, about yourself, your friends, or even your marriage, that could only have happened because of online gaming. We’d like to hear it. And so, we believe, would a lot of other people.

We are publishing an anthology of stories by gamers. No fan fiction. Just real stories about real people.

You can note your story in the comments below, or on our Facebook group Stories by Gamers for Gamers at
https://www.facebook.com/groups/932185130543024
or email it to GD<at>Deckard<dot>one.
Don’t worry if you’re not a writer, just say what happened, when, in what game. And if you are a writer or editor, maybe you can help us to ghost-write or edit the stories of others?

This is a brand new venture. So, if you’re interested join us. We’ll work out the details together. Help us to form a group of gamers, writers, and editors and create an anthology of our stories.

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book promotion, humor, Satire, Uncategorized, Writers Co-op

Sci-Fi Lampoon Exhales

We took a deep breath when Volume One hit the market. Would anyone read it? Do the people we appeal to even read? Are these Letters to the Editor indicative?

“Highly offensive to my sensibilities”
“extraterrestrial abuse!”
“ETs don’t even have genitalia”

Or, and this was our conclusion, are we so enthralled with the many talented submissions that we just have to release a second issue?

And here it is, thanks to the humorous stories from Y.J. Jun, Romana Guillotte, Jim Webster, Christopher Hinkle, Jeff Gard, Geoff Habiger, Margret A. Treiber, Ralph Benton, Candice R. Lisle, J.P. Roquard, James Rumpel, Bill McCormick, Carl Reed, Ian K. & M. Frank Owen, and the Space Love Sage:

https://bit.ly/3dgk5fL
(Currently includes a 15% discount on print orders!)

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About Writers, inspiration, Research, Uncategorized, Writers Co-op

Muse

Above: Gilgamesh Tablet #11

We writers appreciate a good muse.

While researching to write a story set in ancient Mesopotamia, I came across a museum reproduction of a Sumerian tablet containing the oldest story that we have found to date. The epic of Gilgamesh, of course; and of course I bought it. It helps me to write when I can connect something tangible to the story.

This particular piece contains the first written account of the Deluge. It’s the tale of a man asked by his god to build an Ark so he, his family, and the various animals could survive a Great Flood that other gods were causing to destroy mankind. The -literally- funny part of this version is why the gods wanted to kill us all off: Human were too noisy and annoying. (Yup, this definitely rings true to me.)

Over the years I’ve collected other items to help ground my thoughts into a story. See:
https://writercoop.wordpress.com/2016/10/14/writing-charms/

What about you? Is your muse tangible? Or maybe it’s music? Or is it something else entirely?

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About Writers, book reviews, inspiration, Poetry, Stories, Uncategorized, world-building, Writers Co-op, writing technique

Probing Dhalgren

“Be glad you’re not just a character scrawled in the margins of somebody else’s lost notebook: you’d be deadly dull.”

The first time I read Samuel R. Delaney’s masterpiece, I didn’t know a couple of things. In 1975, I was neither privy to writing techniques nor did I know that Dhalgren would become recognized as one of the most profound science fiction novels of all time. I was simply riveted by the setting and the characters. When my Lady gave me an unusual edition this Christmas, I re-read that story I remembered so well from 44 years ago. (It never occurred to me at the time that I would see the year 2020 either, but, that’s another blog.)

If you write sci-fi, then you must attempt to read, or re-read, Dhalgren. If the first scene grabs you, you will be reluctant to put it down 800 pages later. Disclaimer: Like Joyce’s Ulysses, you can’t understand Dhalgren until you’ve read it and once you’ve read it, you can’t explain it. But here are three clues.

Dhalgren presents reality on the edge of perception, before we process it. “Even if the quotidian surface sits on it a bit askew.”

+++Finally Dragon Lady called down: “You still okay…?”
+++“Yeah.” Kidd took a breath. “I’ll tie the rope around him. You can haul him up.” He slipped the rope from under his arms, pulled it over his head, but left it around one shoulder; he stepped forward on the oozy filth, stooped, and tugged a leg from where it had wedged between two blackened bumper plates.
+++“… is he alive?” Thirteen called.
+++Kidd took another breath. “Naw.” He pulled at the arm, got a grip around the chest, which was all soft against him. His own shirt front soaked immediately. Blood dribbled along his forearm. Standing, he dragged the body back a step. A foot caught, pulled free; the leg fell back against his thigh — his thigh wet, warm, to the knee. Dragging it, limp, reaching for the rope, he thought: Is this what turns on blood and blade freaks? He thought of Tak, he thought of George, hunted in himself for any idle sexuality: he found it, disconcertingly, a small warmth above the loins that, as he bared his teeth and the rope slid through his sticky hand, went out. “Let me have another couple of feet!” Well, he had found it before in auto wrecks, in blue plush, in roots, in wet wood with the bark just stripped.

In that moment before we process reality, censorship is not possible.

Often, the real world occurs on the edge of a dream.

Ahead, he could see the taller buildings. Smoke had gnawed away the upper stories. Stealthily, he descended into the injured city.
It does not offer me any protection, this mist; rather a refracting grid through which to view the violent machine, explore the technocracy of the eye itself, spelunk the semi-circular canal. I am traveling my own optic nerve.

Note the slip from third person into first person.

The story is show-no-tell to the point where the reader knows no more than is seen through the eyes of the main character, who struggles to understand what he is experiencing.

The smoke was so thick he wondered if the glass were opaque and he only misremembered it as clear–
Well–” Madam Brown pushed open the cracked door– “what do you think of the Richards after your first day on the job?”
“I don’t think anything.” Kidd stretched in the over-thick night. “I’m just an observer.”

In the end, each reader is left with their own thoughts about Dhalgren. “I would never presume to say what they meant,” Ernest Newboy, the poet, says when asked what poems mean. To me, Dhalgren is epic poetry in prose.

And that’s all I got; three clues and an ongoing fascination. What did you take away from this novel?

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humor, Uncategorized, writing technique

WRITING FUNNY

 – from the editors of Sci-Fi Lampoon Magazine

Humor is as spontaneous as slipping on a banana peel. At the core of every joke, somebody is hurt who didn’t see it coming.

Humor is cathartic. 9/11 happened right after the staff of the online satire newspaper, The Onion, moved to New York. They worried, “Can we be funny?” Their writers satirized the hijackers as being tortured in Christian Hell by demons. The God Angrily Clarifies ‘Don’t Kill’ Rule issue was a smash hit. Fan mail showed that readers found release in ridiculing the terrorists.

Humor has sharply defined limits, as a French comedian discovered when he was charged with “defending terrorists” for his comment about a video. The video showed ISIS beheading a Frenchman. The comedian quipped, “It’s in the French tradition.” Now, I thought that funny because I’m not French. But know your readers. Don’t pull a Gilbert Gottfried. A couple weeks after 9/11, he performed at the roast of Hugh Hefner telling a New York audience, “I have to leave early tonight, I have a flight to California. I can’t get a direct flight — they said I have to stop at the Empire State Building first.” Gilbert immediately knew he’d blundered, “I don’t think anyone’s lost an audience bigger than I did at that point. They were booing and hissing.” Being offensive is not funny. Keep in mind that humor must be perceived as funny.

The dictionary first defines humor as a quality that makes something laughable or amusing. Duh! A more useful definition follows: “The ability to perceive, enjoy, or express what is amusing, comical, incongruous, or absurd.” Not much better, but at least it shows that funny requires agreement. The author perceives something funny and the reader finds it amusing. Show your work to others before deciding it’s funny.

Two things on “how.” Humor has to connect with your audience. George Carlin knew this. “There was about a two-year period at the end of the ’60s, when I realized I was in the wrong place and entertaining the wrong people with the wrong material and that I was not being true to myself.” It can’t be forced. Steven Wright knows this. “I don’t go off and sit down and try to write material, because then it’s contrived and forced. I just live my life, and I see things in a word or a situation or a concept, and it will create a joke for me.”

So, our advice to authors is to simply relax. Write funny speculative fiction that offers your readers some cathartic release in this fucked-up world. And remember, you can’t know something is funny until you laugh at it. Humor is as spontaneous to the writer as it is to the reader.

Sci-Fi Lampoon Magazine
Issue 2 is at the publishers!
Now accepting stories for Issue 3 http://scifilampoon.com/submissions/

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About Writers, blogging, book promotion, Uncategorized, Welcome, Writers Co-op

Joining the Writers Co-op

Being a typical writer in that I feel justified, artistically and even morally, if not financially, to shut out all distractions when writing, I forget my manners. Those of you who have contributed a blog to this organization should have been -and hereby are- invited to join the Writers Co-op. If you are not a member, and we have published your blog, please accept my apology for not having already made that very clear by sending you a personal invite.

The Writers Co-op is open to anyone living the writer’s life. Writers, Editors and Publishers of course, but also everyone from ARC & BETA readers to Illustrators to Publicists to Retailers to Voice actors to Zealots zealous about grammar. Anyone who helps books get written, published, and sold are welcome here. Feel free to blog about your writing or your business. We need your input. We all benefit from sharing knowledge and experience.

To join the Writers-Co-op, email GD<at>Deckard<dot>com. I promise to not put you on our mailing list. I’ve been too distracted to start one.

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About Writers, blogging, book promotion, inspiration, Stories, Uncategorized, Writers Co-op

True Gamer Anthology – Stories by Gamers for Gamers

An untapped market of $152,000,000,000 (that’s billions of dollars) a year with over two billion active participants? Maybe. I suspect most writers are unaware of it.

Games today require an immersive story line. Howard Hughes is featured in Fallout New Vegas. Apparently, Howard survived the nuclear war as a human-robot hybrid living deep underground in a vat of biomedical brew. He controls the city, not for money, but because he wants power over others so he can create a post-apocalyptic world in his own image.

The average video game writer salary is $82,935.
https://www.quora.com/How-much-do-video-game-scriptwriters-make-in-a-big-company
(Forget Fan-fiction, except for fun. Logically enough, it is difficult to make money based on something someone else has created and copyrighted.)

Voice actor dialogue is first-rate. Linda Carter – yep, Wonder Woman – wrote and sang the songs for her own in-game character. Magnolia, the sultry lounge singer in Fallout 4 sings good jazz, too. Google her sometime:
https://www.youtube.com/watch?v=S39BnYdGD6Q

We are beginning to plan an anthology of true gamer stories. You are invited to join us. Imagine, real stories that happened in fantasy. We think some of those two billion gamers will want to read it. Only the game gods know what we will find. Love stories, of course. And death. I once played with a drug enforcement agent who came online one day and just wanted to be with “friends.” She was quite upset. She had had to shoot someone in real life. In-game is where she went for consolation. Expect extremes. I remember a lady from the earliest days of online gaming who logged into the game from the maternity ward. She wanted everyone to meet her new baby. That was -truly 😃 – memorable role play as we sat at our keyboards around the world, grinning and being happy for the mother. Expect delight.

To produce an anthology of true gamer stories we will need agents to explore the game forums and find true stories, writers who are also gamers to write their own stories, ghostwriters for players who are not writers, editors of course, and a publisher to format the story and put it on Amazon in time for next Christmas season. You may be any one or more of these and how this effort is organized is up to the people doing the work. Those who are still here this time next year will be the agents, writers, editors and publisher of what can be a ground breaking effort.

Join us. Go to the Facebook Group, “True Game Stories.”
Or email me, GD<at>Deckard<dot>com.

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